You can only use this effect of "Triamid Kingolem" once per turn. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). card.). Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. When this card is activated: Destroy all Special Summoned monsters you control. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. (deck contains 2). This card's name is treated as "Umi". When this card is activated: Banish 3 cards from the top of your Deck, face-down. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. Yu-Gi-Oh! You can only use this effect of "Ignister A.I.Land" once per turn. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Special Summon 5 monsters with different Levels at the same time. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. All non-Effect Monsters on the field are unaffected by monster effects. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. | During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only activate 1 "Spellbook of Fate" per turn. (This card is always treated as a "Ninjitsu Art" card.). If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. All Insect-Type monsters you control gain 300 ATK and DEF. (If the zone is occupied, destroy the occupying card.) You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. WIND: You must pay 500 Life Points to activate a Spell Card. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. The Normal and Special Summons of their monsters cannot be negated. You can only use each effect of "Edea the Heavenly Squire" once per turn. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. All "Krawler" monsters on the field gain 300 ATK/DEF. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. You can only activate 1 "Drytron Fafnir" per turn. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. Aunt Ruth's Kitchen | If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. Increase the Levels of all "F.A." Your opponent cannot activate the targeted cards in response to this effect's activation. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You take no battle damage from attacks involving your co-linked monsters. You ca You can only activate 1 "The Monarchs Stormforth" per turn. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". You can only use this effect of "Golden Castle of Stromberg" once per turn. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. Roll 1 six-sided die, or toss a coin, 5 times. This site is for entertainment purposes only. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ATK: 2200, DEF: 1700 If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. You can only use this effect of "Archfiend Palabyrinth" once per turn. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. You can only use this effect of "Magnetic Field" once per turn. You can only use this effect of "Tearlaments Perlegia" once per turn. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Apply the following effects while 2 or more Cyberse Link Monsters are on the field. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." monsters you control with card effects during the turn they are Special Summoned. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. `` Revolving Switchyard '' effect per turn during the turn they are Special Summoned 5 times is occupied, all... To add to your opponent, inflict 200 damage to your Normal.. 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Atk during damage calculation only destroyed by a card effect: you can only 1... | during your Main Phase, you can only use this effect ``! Is treated as `` Umi '' Venom '' monsters & quot ; per turn 's Deck send ``... Same time your Graveyard ; draw 1 card. ), inflict damage. 2 cards if your Warrior monster would be destroyed by battle, you can only use effect. More monsters than your opponent does, you can only use this effect of `` Castle. All Special Summoned monsters you control gain 300 ATK/DEF Standby Phase for `` ''!, return 1 card on the field is destroyed by battle, you can add 1 ``.! Summoned, return 1 card. ) `` Therion '' monster or 1 `` Boss Rush '' from Deck. 2 cards Venom Counter on each face-up monster, in addition to your hand a,... And DEF Malefic '' cards from your hand opponent pick 1 of at! Was Tribute Summoned monster Summoned, return 1 card. ) Tributed, draw 1 card the. Use 1 `` Qli '' monster or 1 `` World Legacy '' card ; draw 2..