Quote Reply WT: 9.0 Size: MEDIUM The path through West Freeport is the simplest. This also works on the other end, because with 145 people logged on, there is a huge market for just about a… WT: 12.0 Size: LARGE Class: ROG Marked out in bones is a path that leads into one of the larger prison cages and to a secret door that leads into the catacombs. Slot: PRIMARY SECONDARY Race: NONE, LORE ITEM NO DROP Race: ALL, Slot: PRIMARY SECONDARY I suggest bringing a good book. The reason for this is simple, it takes forever. There are no NPCs at either end of the trip. WT: 1.5 Size: MEDIUM Another thing to be careful of, especially when using a way to speed up movement, is rough terrain. Project 1999 corrected the boat travel direction. WT: 10.0 Size: LARGE The ship heads across the Timorous Deep passing two points of Interest. DMG: 6 Skill: Piercing Atk Delay: 36 The Spiroc is a parrot race and their city looks much like the Aviak city in South Karana. The first and most common one is Selo's Accelerando, which bards get at level 5. Give her Worn Note to receive Faelin`s Ring. There are two entrances to it from the newbie zone, the easiest one to take is in the southwestern corner of the newbie zone, found in a similar fashion to the entrance in West Freeport. Class: BRD The second is Chess Board Island with Spirocs and Iksar outcasts. It is also about the least desirable, since it takes quite a bit of time to get from point A to point B within the game. If you take every left turn in the West Freeport zone, you will eventually zone into North Freeport. The tunnel to the left leads to the other entrance to the catacombs and an interesting underwater structure, but nothing more. Race: ALL except DWF HFL GNM, LORE ITEM NO DROP Race: ALL, Slot: SECONDARY East Freeport has some more important places of interest in the tunnel system. The safest route (and unfortunately the longest) is the southern route through the kingdoms of the ogres and trolls. DMG: 4 DMG: 9 DMG: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP (Note that the orientation of the Ocean of Tears is reversed from what makes sense, you travel East to West to get from Freeport to Butcherblock). AC: 3 AC: 3 Going to the left forces you to walk past several guard houses in order to reach some of the better parts of Butcherblock Mountains, and this can easily be avoided. Step 2 Go to Greater Faydark to Loc: +1535, +570. Race: ALL except DWF HFL GNM, Slot: HEAD From there it is easy to find your way to the lands beyond. It must be seen to be believed. Class: WAR PAL RNG SHD BRD ROG All of the above abilities to move faster are only usable in "outdoors" areas. There is an upgrade to SOW called Scale of Wolf. There are also small camps of Pixies, Faeries, and Brownies, as well as the mighty Fae Drakes, all of whom make this zone their home. Slot: CHEST There is a spell that is occasionally useful to move quickly in short bursts, which is the Spirit of Cheetah. The listing of the pots and where they take you is: The purpose of this article is to provide you with the basics on how to get around the entire world of Everquest, designed for both newbie and expert alike. For example, if you had the key to the Wakening Land, you could teleport to either the Wakening Land or Great Divide, but not to Cobalt Scar (since it is further in). Race: ELF HIE DEF DWF HFL GNM, Slot: SHOULDERS Race: ALL, QUEST ITEM Although Verant blessed the Trolls by putting the most goodie-filled dungeon on their doorstep (Guk), you all will still want to travel elsewhere in order to see more of the world. Class: ALL except NEC WIZ MAG ENC The most difficult of these is Lake Rathetear where you need to avoid a fairly high-level camp of undead upon entering from South Karana and then get on a boat (or swim with more danger) to the eastern shore. Realize what I stated above. WT: 4.0 Size: MEDIUM DMG: 5 Finding one's way about Norrath is a task never want for assistance. Charges: 5 You basically have to jump ship and swim for shore outside of the dock area. the Shamanistic Shenannigan Greaves). Skill: 1H Slashing Atk Delay: 36 The boat pauses for a few minutes before moving to the dock. Although Greater Faydark is a large zone, there are not too many areas of interest. Race: ALL, Slot: PRIMARY SECONDARY FYI - drops. My suggestion would be to swim left (west) as you will cross a short waterway to the west of the docks and land on a small section of land that juts south along it. Class: WAR PAL RNG SHD DRU BRD ROG Kunark, The Dreadlands (west). Not aggressive. The Barge a lands in a cove on the West side of the plane. But what do you do when you reach the other side? DMG: 9 If you pass through the door behind the two Rogue guards, there is a long tunnel that leads to an opening into the bay, whereby you can swim to the left to reach the actual Freeport docks. Skill: 2H Blunt Atk Delay: 40 Slot: RANGE DMG: 6 DMG: 4 WT: 8.5 Size: MEDIUM This increases your run speed by double, but only lasts 48 seconds and overwrites any other speed spell you have. Class: ALL I hope this means I'll see more ogres in Crushbone! The catacombs at this point are dangerous to those who are not of the evil races or classes, as they are guarded by skeletons. While the Barge is the start of the route to the Evil strong hold at The Overthere, this part of the route is safe for Good travelers. The boat from Freeport leaves from East Freeport (#10 on my map). Stay away from the structures on your right. The zone to East Freeport is a short step away, but guarded by a guard (and you can't get anywhere on the other side except through guards anyway). Class: WAR PAL RNG SHD DRU BRD ROG At each spire you will find an NPC in the center named Nexus Scion. Crushbone Post Mercenary Leveling Guide Slot: PRIMARY SECONDARY Found in low level zones throughout Antonica, Odus, and Faydwer. WT: 0.1 Size: TINY Race: HUM ELF HEF HFL, Slot: PRIMARY SECONDARY This massive sailing ship then lowers its side sails and moves incredibly fast across the Timorous Deep, circling around an island on its way to the land of Kunark. Lesser Faydark is a dark forest which, unlike its neighbor Greater Faydark, has been overrun by the evil orcs and bandits, as well as the much more powerful undead sprites and other corrupted creatures.. WT: 7.5 Size: MEDIUM Her PH is orc pawn. This page has been accessed 815,237 times. When returning, follow the same path and swim across the water to the leaving ferries as they head to the mainland. Located inside Faydark's Champions across from. This island is rumored to be the home of bandits. Appears to be vendor bought Merchant Kanoldar in Greater Faydark. STR: +2 INT: +2 Class: WAR BRD ROG In Firiona Vie, the docks are in the extreme southwest portion of the zone. Skill: 1H Slashing Atk Delay: 42 Also, the vicious drachnids move silently through the forest surrounding the docks. A small raft floats from the dock itself to the ship and back, ferrying passengers. Bards also get two songs that help people to move more quickly. WT: 5.0 Size: MEDIUM Inherently, Greater Faydark also has the benefit of having easy access within itself to good hunting sites. Race: ALL, Slot: PRIMARY SECONDARY They stand right next to you and watch you get pounded on before they consider responding, so I would run to them sooner than usual because you're going to need some life to last while they figure out that that centurion is indeed not a wood elf. Race: ALL, Slot: PRIMARY Class: WAR PAL RNG SHD BRD ROG SHM Everquest old school : Part 4 - Orc Hill - Greater Faydark - High Elf Cleric - Duration: 43:48. AC: 6 During night time hours there is a fishing Dark Elf on the shoreline who wont bother you too much, however during the day that spot is taken by a human who will attack if you get too close. Starting in Greater Faydark has got its problems, but despite that has many benefits as well. Race: ALL, MAGIC ITEM LORE ITEM NO DROP The settlement consists of a few typical Ogre hunts, docks, and 15 or so Ogres, mostly warrior types. Race: ALL, Slot: PRIMARY Skill: 1H Blunt Atk Delay: 37 AC: 7 It is the home of the wood elves, and is also the newbie area for the wood elves, high elves, and half elves that start out in Kelethin and Felwithe. Respawn is 2.5 minutes. In the South East corner of the Island on a beach behind the mountain is a Spiroc city. 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