WT: 8.5 Size: MEDIUM Class: ALL Class: ROG Class: BRD DMG: 2 For example, if you had the key to the Wakening Land, you could teleport to either the Wakening Land or Great Divide, but not to Cobalt Scar (since it is further in). DMG: 5 Class: ALL except NEC WIZ MAG ENC Race: ELF HEF, MAGIC ITEM Step 2 Go to Greater Faydark to Loc: +1535, +570. There are also reports of a fishing woman, her name is Olunea Miltin, that will occasionally attack evil travelers, She cons as glares threateningly to a troll SK worshiping Cazic-Thule...(It should be noted that there is a Barbarian fisherman named Brunar Rankin on the bottom level of the docks that will also attack, additionally he tends to leave his spot and wander up to the dock proper every so often to steal the fishing ladies pole so pay attention to him while waiting for the boat incase you need to jump in the water and swim away from the dock until he moves back to his position, he is not very high level but lowbie characters making this run will have trouble with him if he is not avoided.). - The only way to reach Crushbone is through Greater Faydark. WT: 4.0 Size: MEDIUM WT: 7.5 Size: MEDIUM Slot: CHEST I'll describe the various boat routes so that people know how to get from point to point. DMG: 5 Your friendly postal elf, here to receive and file your mail. This was later changed so that they worked anywhere (by 10-2001 on Live). To return to the mainland, do this in reverse. Race: ALL, LORE ITEM NO DROP The races of Antonica have established a beachhead, nothing more, and once you step out of sight of the nearest guard, you fall prey to the dangers of this continent. His primary... Go to Greater Faydark and wait on the flat ground at loc 1540, 540 looking southwest. Class: ALL Crushbone P99 Zone Information. Although Greater Fay… Race: HUM ELF HEF HFL, Slot: PRIMARY SECONDARY Druids get this spell at level 24 for themselves and at level 39 for their group, rangers at level 49 for themselves. [Fri Jan 01 16:04:17 2016] You say, 'Hail, Agent of Change' DMG: 5 WT: 0.5 Size: SMALL Race: ALL, Slot: PRIMARY SECONDARY During that time of day, all the guards that typically stand on the bridge that goes over the water are gone, and you won't be attacked. Having a spell like levitate can help out in those areas. Class: ALL except NEC WIZ MAG ENC The downside with these spells is that there's a small chance that they will leave people behind. WT: 7.0 Size: LARGE At the South Western end of the Island is a small Ogre settlement. the Lizard Blood Potion) and class-specific ones (eg. Realize what I stated above. The downside to all these zones is that most if not all people are hostile to you, and buying and selling may well be impossible. The boat itself then returns through Erud's Crossing, although it does not stop at the dock this time, and then goes back to Qeynos. Class: WAR BRD ROG Skill: 1H Slashing Atk Delay: 34 You disembark in the water near there and run across the island to the dock (#6 on the map) where you board the Icebreaker. In this area lie the Shadow Knight and Necromancer guilds for the city of Qeynos, as well as trainers for the other magic-using classes for evil races. They are actually the same as regular group port spells in terms of mana cost, however they have a much quicker casting time and recast time, making them more appropriate for times of urgency. This dropped off of A giant wasp worker next to Crushbone zone Page top. The Bloated Belly is a huge raft made from the hull of a wrecked ship. WT: 0.1 Size: SMALL Erud's Crossing is still a possibility to hunt at, although it's so difficult to get to for the evil races (and the Kerrans might KOS them), that it's probably not worth it. They are also able to create a potion that will take you to the ruins of Kaesora within the Field of Bone. DMG: 20 Class: ROG Race: ELF HIE DEF DWF HFL GNM. AC: 4 Race: ALL, http://wiki.project1999.com/index.php?title=Greater_Faydark&oldid=275283. Class: WAR RNG SHD BRD ROG SHM Velious, The Great Divide (northeast). WT: 7.5 Size: MEDIUM Also, for other merchants the surrounding area is wonderful as Kelethin has most of the goods necessary to make items (with the occasional short jaunt to Steamfont for smithing supplies). WT: 12.0 Size: LARGE Skill: 1H Slashing Atk Delay: 40 This area is a small distance from Firiona Vie through a small section of tunnels that lead into the area surrounding the elven beachhead. Follow the path east from them to head towards Felwithe, Kelethin, or Lesser Faydark, and west to Butcherblock Mountains. The sequence of portals is Great Divide, Wakening Land, Cobalt Scar. The spell only effects people in the same group and within a certain distance from the bard singing the song. This is a relatively safe spot to wait, but sometime it is visited by Sand Giants so you need to be on your toes. Race: ALL, MAGIC ITEM LORE ITEM This increases your run speed by double, but only lasts 48 seconds and overwrites any other speed spell you have. Class: ALL 43:48. But what do you do when you reach the other side? These Ogres are have the same faction as the Evil outpost in Kunark, they will let pass Evil travelers including Necromancers and Shadow Knights of any race. CHA: +10 The boat then (after a long period of time) takes you to a large beachhead area in an old Iksar waterfront area at approximately loc -2000, 1940. Class: ALL Race: ALL, QUEST ITEM This song gives faster movement, invisibility, see invisibility, and levitate to all those in the bard's group. WT: 2.5 Size: SMALL It is used for quick getaways exclusively. Well, you're going to need my help then, because if you want to get any of the cool stuff in the game (and I'm sure you do) you're going to have to travel. Race: ALL except DWF HFL GNM, Slot: HEAD There are no NPCs at either end of the trip. Class: ALL except NEC WIZ MAG ENC DMG: 6 [X] Lesser Faydark [X] Castle Mistmoore [X] Steamfont Mountains [X] Ak'Anon - Serynn Dipity. Travelers not tolerated by the Ogres can probably not board the ship from the docks. Skill: 1H Slashing Atk Delay: 35 Clear orc pawns in the area until you find the right PH. At each spire you will find an NPC in the center named Nexus Scion. Slot: RANGE Although Greater Faydark is a large zone, there are not too many areas of interest. Steamfont Mountains are similar to Butcherblock, scattered relatively easily avoidable non-moving guards. This page has been accessed 815,237 times. Class: ROG Of note is a large open area called the Spell Vendor Pavilion, where 51+ spells for all classes may be purchased and spell quests start, a building full of clockwork merchants selling mostly trade supplies, and a bank with two clockwork bankers. Skill: 2H Slashing Atk Delay: 49 (Tip: If you happen to fall off the boat while it's stationary and have no other way to get back on it, you can swim around the back of the boat and walk up the rudder to sit inside the V shape of the rudder. Swimming down the well will bring one into the Qeynos Catacombs. Race: ELF HIE DEF HEF HFL, Slot: FEET Race: ELF HEF, LORE ITEM You basically have to jump ship and swim for shore outside of the dock area. Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP These spells are also used for travel to different places at times. These tunnels start (from the outside) in both West Freeport and East Freeport. Race: ELF HIE DEF DWF HFL GNM, Slot: SHOULDERS At the Junction docks a larger ship may be caught - this is at the larger dock just north of the actual village. Shamans and Druids both get this spell at level 24, and is self-only. Slot: LEGS DMG: 4 DMG: 4 Under the direction of Warrior Guildmaster Regren, these warriors support and defend the Kelethin Merchants and the Merchants fo Felwithe. Class: WAR PAL RNG SHD DRU BRD ROG The higher level the caster is, the faster the spell allows you to move. When returning, follow the same path and swim across the water to the leaving ferries as they head to the mainland. Nav links to Lesser Faydark and Felwithe (from the map of Greater Faydark) have been fixed. Antonica, The Northern Plains of Karana (south). Qeynos is not traditionally regarded as a place for evil, and isn't as heavily trafficked, but has a similar infrastructure to Freeport, with an extensive underground network of tunnels tying the city together. AC: 4 On one of the high platforms on the way to the Rogue guild. This allows them to travel back to their bind spot. Although Verant blessed the Trolls by putting the most goodie-filled dungeon on their doorstep (Guk), you all will still want to travel elsewhere in order to see more of the world. At this spot Faelin Bloodbriar spawns. This also works on the other end, because with 145 people logged on, there is a huge market for just about a… WT: 0.8 Size: MEDIUM Skill: 1H Slashing Atk Delay: 28 Quote Reply This means that you have to make it to that place at least once in person in order to pick up the key, in order to later on be able to go and teleport there: Druids, Wizards, and Necromancers have the ability to port either themselves or their entire group (necromancers just themselves) to a set location in every zone. WT: 5.5 Size: MEDIUM This area, like the other areas on the island, is excellent because you have ready access to all of the other zones of the island. AC: 2 The key to getting to any area of interest is to stay to the left. The boat from Qeynos leaves from South Qeynos (#15 on my map). Druids get the spell Egress at level 52, which allows them to port themselves only to a safe spot inside the same zone. To the right leads to the other interesting parts of the city. The Spiroc is a parrot race and their city looks much like the Aviak city in South Karana. DMG: 20 Nav. This is a hearty meal! Slot: WAIST WT: 0.1 Size: SMALL East Freeport has some more important places of interest in the tunnel system. Percussion Instrument: 18 DEX: +2 There is a spell that is occasionally useful to move quickly in short bursts, which is the Spirit of Cheetah. AC: 3 The second is Chess Board Island with Spirocs and Iksar outcasts. This may not sound like much, but a lot of good work went into designing this island to be self-sufficient, and if you know the island well, there are places for you to go to hunt that are perfectly suited to your level, and are at most 2 short zones away. WT: 1.5 Size: MEDIUM Green(2019) - It was possible to bind at firepots for 4 days total. In Velious, Wizards also get a spell called Translocate that they get at level 50. They stand right next to you and watch you get pounded on before they consider responding, so I would run to them sooner than usual because you're going to need some life to last while they figure out that that centurion is indeed not a wood elf. In the treetop city of Kelethin in Greater Faydark can be found the Hall of the Emerald Warriors. Race: ALL except DWF HFL GNM, Slot: ARMS WT: 3.0 Range: 100 Size: LARGE Race: ALL, MAGIC ITEM This is as far as the tunnels into West Freeport will bring you. WT: 0.4 Size: SMALL WT: 0.0 Size: TINY Appears to be vendor bought Merchant Kanoldar in Greater Faydark. Race: ALL except DWF HFL GNM, Slot: CHEST WT: 13.0 Size: LARGE Butcherblock is a large, open hunting ground, with the benefits of no roaming guards. WT: 1.0 Size: MEDIUM The NPC at the end of the dock might not attack you; I have walked an agnostic DE Enchanter past her without illusions, while my DE cleric of Innoruuk was KoS to everyone; but the one near the base of the dock will, although he can be avoided. ), Timorous Deep Teleportation Room (AKA Firepots) Guide, http://wiki.project1999.com/index.php?title=Travel_Guide&oldid=298044, Pier across the lake from the zone line to Everfrost, Zone line to Upper Guk (between Bedroom and Waterfall), Between the Cleric guild and the rest of the zone, In a caged room some distance from the exit, South of the zone line to Steamfont Mountains, Southwest corner of zone, near the zone-in, Bottom of ramp leading up to Skyshrine zone. Race: ALL, Slot: RANGE Drop. The tunnels inside represent the remains of a water system that is empty at present. Class: WAR RNG SHD BRD ROG icrashpcs. At level 40 it costs almost 20% of total. Located one platform up from the Newb lift. There is an extensive tunnel network running beneath the city of Freeport, which the dark races and less-than-legal classes use to get around. Race: ELF HEF, MAGIC ITEM WT: 10.0 Size: LARGE Quote Reply # May 14 2006 at 2:55 AM Rating: Decent. Moving quickly on broken ground or over mountainous terrain will result in some serious falls for you and some really serious damage. The frogloks have a strong presence in the local area, and tuk warriors and the like frequent the area. First of all, there is no easy way through the center of the continent. STR: +2 INT: +2 the Shamanistic Shenannigan Greaves). DMG: 9 This island is rumored to be the home of bandits. Class: WAR PAL RNG SHD BRD ROG SHM By right-clicking on the item, the person with the item gets a speed boost that is a little slower than a SOW, but is still useful. Class: ALL Up 2 platforms from newbie lift. Slot: PRIMARY SECONDARY Greater Faydark is one of the largest and most confusing regions in all of the world of Norrath. 1 Purging of the Faydark Series 2 Camp Nybright 2.1 Nybright Family Series 2.2 Toxic Research Series 2.3 Miscellaneous 3 Camp of the Legendary Wu 3.1 Wu's Three Edicts 3.2 Averting Conflict 4 The Fae Court 4.1 Service to the Fae Court 4.2 Miscellaneous 5 The Aphotic Intersection 6 Arloona Delyssa 7 Footnotes This is a timeline of quests that take place in The Lesser Faydark. (Note that the orientation of the Ocean of Tears is reversed from what makes sense, you travel East to West to get from Freeport to Butcherblock). WT: 7.0 Size: LARGE If you take every left turn in the West Freeport zone, you will eventually zone into North Freeport. A lot of adventurers at level 3 or 4 wander over here, and it's no surprise that the ground is littered with their corpses. It is the port by which they all have to use to reach the island continent of Faydwer. They usually get the personal port spell two spell levels before they gain the group version of the same. WT: 0.1 Size: TINY The boats for Kunark leave from Oasis of Marr and Butcherblock Mountains. AC: 2 WT: 6.5 Size: MEDIUM WT: 5.0 Size: MEDIUM The ferries each can hold a large number of people, either on the top or on the inside, which you have to swim to reach. Race: ELF HEF, MAGIC ITEM Another thing to be careful of, especially when using a way to speed up movement, is rough terrain. As far as zones on Faydwer, they present their unique challenges and benefits for the dark races. These mountains also connect to both the Ocean of Tears and Timorous Deep as the docks in Port Faydwer service both oceans. Skill: Piercing Atk Delay: 30 WT: 7.5 Size: MEDIUM DMG: 5 Give her Worn Note to receive Faelin`s Ring. DMG: 9 Skill: 2H Slashing Atk Delay: 50 They tend to wander all over the zone, and include orc pawns which are second level near the cities and orc centurions further out (which can be as high as 9th). Skill: 2H Slashing Atk Delay: 48 On the dock side of it, though, there are no NPC's (that I know of) that will attack you. There are no reliable guards nearby that you can run to, and the environment in terms of the orcs that roam here and the other players changes considerably. Gfay is one massive zone but luckily I can break it down into three different parts which makes it a lot less overwhelming. Slot: BACK WT: 3.5 Size: SMALL There is an upgrade to SOW called Scale of Wolf. Race: ALL, Slot: PRIMARY WT: 8.5 Size: MEDIUM Also, the orcs here are tougher, and there was still pretty good hunting for me at 7th level when I'm spending most of my time in Crushbone. The relevant spells are Egress and Succor for Druids, Abscond and Evacuate for Wizards, and Levant for Necromancers. I suggest bringing a good book. Slot: PRIMARY SECONDARY This area is guarded/owned by the good races, so it is reasonable that if you would be KOS on the mainland to them, the same is true here, and you should disembark shortly after coming into this area. The down side is that most of the areas near the cities as well as near Crushbone have roaming guards that will attack you. The entrance to Crushbone is generally safe, as is the area to Lesser Faydark. For example, at 24th level a druid with 200 wisdom, casting one of these spells costs the druid almost a third of total mana. Shamans have the ability to make potions that can be purchased that will cast SOW on the user as well. As you can tell from the above example, my wood elf spent a great deal of time travelling here, and the zone is excellent for anyone up to and including about 6th level. Frontier Mountains and Skyfire Mountains and Warsliks Woods all lie beyond The Overthere and the entrance to a dungeon named Howling Stones maybe be found near the center of the zone. Class: WAR PAL RNG SHD BRD ROG Approximately two-thirds of the way across the southern edge of the zone is the entrance to Lesser Faydark, which is how you get to Steamfont Mountains (take a left once you pass into Lesser Faydark at about 45 degrees and run for about 2 minutes, you'll hit the edge and the zone). Class: ALL Class: WAR PAL RNG SHD BRD ROG Class: WAR PAL RNG SHD ROG WT: 0.1 Size: SMALL People are also able to use the teleport pots (see above) in Timorous Deep to move around as well. Class: ALL except NEC WIZ MAG ENC This spell lasts around 45 minutes otherwise. Some are at least in the high 30s and they can be aggressive. Although this doesn't really speed up travel going to anyplace, it can greatly speed it up returning to where you started if you were smart enough to bind yourself there. Selo's Song of Travel is a much more powerful version of Selo's Accelerando, and is the level 51 bard song. Class: NONE The zone line to Crushbone is found in the northern portion of Gfay. Class: ALL The ubiquitous PoD can be found in all the cities of Norrath. When hailed, tells you about the harvesters of the Soldiers of Tunare. Now on to the specific spells. Location is 2180, 462, 70 Found at the mouth of Nagafen's Lair tunnel in Lavastorm Mountains. There are also small camps of Pixies, Faeries, and Brownies, as well as the mighty Fae Drakes, all of whom make this zone their home. Likewise, passage through High Keep is complicated by the same problem, as well as the high level orcs and gnolls that are there. Sewing pattern vendor, one platform south of newbie lift platform. Skill: 1H Blunt Atk Delay: 42 WT: 7.0 Size: LARGE DMG: 4 Druids and Wizards gain the ability to port themselves before they can port other people. Passing through this tunnel, you will come to a choice about going left or right. Skill: 1H Slashing Atk Delay: 35 DMG: 5 DMG: 9 Class: WAR PAL RNG SHD Guards will assist him even if they would not attack you otherwise. Good travelers can use this opportunity to swim out to the boat for the return trip. DMG: 4 Inherently, Greater Faydark also has the benefit of having easy access within itself to good hunting sites. These are useful for shamans for getting their spells, but also for others, especially to Halas which has no nearby port spell from anyone else. The reason for this is simple, it takes forever. Race: ALL. In West Freeport again, you turn first right and then left, and this brings you out into a long, open-topped aqueduct running through a fairly empty section of the city. As soon as the boat zones, Good travelers should jump off the left side and swim to shore. Wolf form is also KOS here, so be careful. Class: ALL except NEC WIZ MAG ENC Bards also get two songs that help people to move more quickly. There are other entrances/exits to the catacombs within the city, providing evil creatures some degree of mobility. The actual dock is different, it is the dock to the south of the Freeport dock. Greater Faydark - Classic Leveling Guide The Greater Faydark is the starting zone for High Elves, Wood Elves and any lucky Half Elf that picks the right class/diety to avoid Qeynos. Race: ALL, QUEST ITEM The lake just outside the Crow's Nest and the Monk's Guild has a tunnel into the catacombs, as does the water under the bridge just before one enters the section of town with the bank. Class: WAR RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Greater Faydark to Butcherblock Mountains. At level 57 wizards get the spell Evacuate, which is an evacuation spell for the group to a safe spot within the same zone. Find (or pay) a friend to teleport you. Class: WAR CLR PAL RNG SHD BRD ROG SHM A small raft picks you up there and takes you to the Iceclad Ocean to a small island there (#7 on the map). WT: 10.0 Size: MEDIUM Felwithe lies to the east of Crushbone in the southeastern corner of Greater Faydark. Nearer Crushbone, however, things take on a different feel. Everquest old school Part 3 - Orc Hill - Greater Faydark - High Elf Cleric - Duration: 34:37. After that you really need to move on to Crushbone or one of the other zones on the island. This is the Evil stronghold in Kunark. AC: 3 AC: 3 AC: 7 The Cauldron of Lost Souls: guka: The Bloodied Quarries: ruja: The Sunken Library: taka: The Silent Gallery: mira: The Forlorn Caverns: mmca: The Drowning Crypt: gukb - Serynn Dipity. FYI - drops. Aug 22, 2020. Comments (150) Connected Zones (17) NPCs (172) Items (447) Quests Starting (43) … Choosing Agnostic for your religion helps, as many won't attack you based on race but instead based on your religion. Skill: 1H Slashing Atk Delay: 35 Skill: 1H Blunt Atk Delay: 35 Class: WAR PAL RNG SHD DMG: 5 Class: RNG From there it is easy to find your way to the lands beyond. WT: 10.0 Size: LARGE Description needed. Beyond the encampment is the vast plain of The Overthere. Slot: HEAD DMG: 8 Butcherblock Allakhazam Zone Information. Also, Watchman Boots have charges of SOW in them, and one of the Shaman Epic Quest boots that you get along the way, Black Fur Boots, have a SOW-like effect on them as well. Race: ALL, Slot: PRIMARY It then travels without stopping to the dock in Butcherblock Mountains (#1 on my map). If that's your destination, jump off and head more or less South. Race: ALL, Slot: PRIMARY Class: ALL except NEC WIZ MAG ENC Quests - Found 24 quests that start in Greater Faydark: Slot: PRIMARY SECONDARY - By the Greater Faydark Zoneline there is an LDoN adventure camp (won't be here on P99) that all players can bind at. The outside entrance to the Qeynos tunnels lies to the east of the Gates in North Qeynos. I knew it was time to move on when I took out an orc centurion, an oracle, and a shaman all at the same time. Race: ELF HEF, LORE ITEM They are especially common in the northern part of [[No... 50% @ (155, 1357), 50% @ (1812, 1942), 50% @ (-1278, 1906), 50% @ (2108, 2056), 100% @ (-1308, -1795), 100% @ (-888, 1072), 100% @ (1274, -1455), 100% @ (1718, -978), 100% @ (1274, -1455), 100% @ (1718, -978), Commonly found in both Greater Faydark and Toxxulia. Race: ALL, Slot: PRIMARY SECONDARY The Greater Faydark can be found to the East while Dagnor's Cauldron lies to the South. Class: BRD View User Forum. Race: ALL, QUEST ITEM The only other thing that you need to do is to be sure to avoid creatures that will attack you. This page was last modified on 15 January 2021, at 19:47. An even better spell is the spell Dead Man Floating, which necromancers get at level 44. WT: 9.0 Size: MEDIUM Leaving Freeport, heading east, you will stop at Zachariah Reigh Isle (#2 on the map,) and again at the Island of the Sisters of Erollisi (#10 on the map,) before continuing on to Butcherblock. You must travel to the dock area, wait for the boat to arrive (which can take as long as 30 minutes), get onboard, and then sit there doing nothing until you arrive at your destination. Class: ALL DMG: 5 Not afraid to attack you if he cons KoS. Class: WAR PAL RNG SHD BRD ROG So, you've gone ahead and hit "Start" on the character creation screen that tells you "Moderate/High Difficulty," have you? WT: 13.0 Size: LARGE This is a dangerous area for evil races, although guards are not too common here. Also found at (-1597, -2081). From Oasis they leave at the dock along its eastern shore, the same dock that people generally hang out by when hunting in the Oasis. Slot: CHEST Race: BAR TRL OGR, Slot: PRIMARY SECONDARY Slot: CHEST Quantity: -- Page top. The tunnel to the left leads to the other entrance to the catacombs and an interesting underwater structure, but nothing more. Greater Faydark Cazic-Thule West Commonlands North Karana North Ro South Ro (Evac) West Karana (Evac) Toxxulia Nektulos Plane of Hate** Plane of Sky** All wizard portals are safe except Plane of Hate. As above, Wizard evacs to EJ and Skyfire can also only be cast inside a Kunark dungeon at launch, later changed to everywhere. Race: ALL, Slot: PRIMARY Magicians at level 55 get a spell called Call of the Hero which allows them to teleport the targetted person directly to them (within the same zone) and clears all the aggro counters for that person. If you are traveling by boat, that can be fairly tricky. The other problem with Greater Faydark, more of an annoyance really, is that it is vastly overcrowded. The catacombs at this point are dangerous to those who are not of the evil races or classes, as they are guarded by skeletons. Located inside Faydark's Champions across from. DMG: 6 Most monsters can't outrun you if you have SOW on you, although be aware that certain high-level ones can (like named Griffins and some giants), and that other creatures can snare or root you as well. the Lake of Ill Omen shares a spring that feeds both the lake and the small stream that leads down to near the docks. The ships themselves are called ferries. Skill: Archery Atk Delay: 45 The simplest form of porting is Gating, which is gained by many classes, usually with their second spell level. All of the above abilities to move faster are only usable in "outdoors" areas. WT: 2.5 Size: SMALL The orcs that appear here are only rarely ones that stay in one spot, and you have to be prepared for others wandering by to join in any battle you find yourself in. Dark, vast, and foresty, the Greater Faydark is a popular newbie zone due to the races that start nearby, and the access to Crushbone. Although I have never seen them with my own eyes, there are rumored to be some ancient Wizard and Druid portals that exist intact in the Dreadlands. WT: 9.0 Size: MEDIUM This also works on the other end, because with 145 people logged on, there is a huge market for just about any good you can sell. WT: 1.0 Size: MEDIUM Skill: Piercing Atk Delay: 23 Race: ALL, Slot: PRIMARY SECONDARY Slot: CHEST The Icebreaker then takes you to a dock on the mainland (#1 on the map). Race: ALL, Slot: PRIMARY SECONDARY Clerics, when resurrecting a fallen character, will summon you to life at your body, in essence teleporting you to your corpse. This spell can be cast by shamans at level 9, by druids at level 14, and by rangers when they hit level 39, and can be cast on anyone. There are two entrances to it from the newbie zone, the easiest one to take is in the southwestern corner of the newbie zone, found in a similar fashion to the entrance in West Freeport. It's easy to climb up those barrels and on to what passes for the deck. Map nav-links from gfay fixed. DMG: 5 Last, but not least, there is a set of portal towers located directly on the path between the zone edge to Lesser Faydark and the zone edge to Butcherblock. WT: 12.0 Size: LARGE The spells for porting around Velious are unique. You can reach this by following the path past Lesser Faydark to its completion. Race: ALL, Slot: PRIMARY WT: 6.5 Size: MEDIUM Finally the ship reaches The Overthere. These are used in a Brewing Recipe which means they'll hold some value early on. The Faydwer on... 50% @ (-1347, 1524). You can find him in the bard guild. The only place you can really go is to head into the court with the empty stage and the shady thief guys in the middle. Starting in Greater Faydark has got its problems, but despite that has many benefits as well. Race: ALL, Slot: PRIMARY SECONDARY WT: 9.0 Size: MEDIUM Race: ALL, Slot: PRIMARY SECONDARY A small raft floats from the dock itself to the ship and back, ferrying passengers. There are a number of buildings and a large open market surrounded by the remains of a great wall. However the ship is very low to the water, and it is possible to swim around and climb on. Lesser Faydark is generally safe, with a few exceptions (the ranger camp). This means that it sometimes is very difficult to find creatures to hunt, and the only place to meet a good number of creatures to kill is in front of Crushbone, which I already discussed above. This item is obtained through a quest only and cannot be purchased. Class: WAR RNG SHD BRD ROG SHM Slot: PRIMARY Race: ELF HEF, LORE ITEM This lasts much longer than levitate and also adds some other nice bonuses. WT: 0.0 Size: SMALL Kunark, The Dreadlands (west). Class: WAR PAL RNG SHD BRD ROG If you stay on the boat, you will pass into the zone called Firiona Vie in Kunark. The folks behind Project 1999, the officially sanctioned classic EverQuest emulator, have had about a week now to look at how the population of the Green server is growing, and after some extensive data and feedback collection, they’ve elected to open a second server.. For the most part, though, these areas are open to the dark races as I've put forth above. AC: 5 Realize this fact when asking people for ports, as they are not just a matter of quickly porting you somewhere. WT: 3.5 Size: MEDIUM Skill: Piercing Atk Delay: 29 Directly to the East while Dagnor 's Cauldron lies to the guards in Greater Faydark high. Much more powerful version of the island on a beach behind the is. Travels to Erud 's Crossing where it stops at the Junction docks a ship... Who are generally used in a cove on the way to the docks, it 's the ruins Kaesora. Follow this path all the cities of Norrath result in some serious for. I think you have a chance of getting anywhere within the game the right that it at! The swamplands to the NPC, and then quickly arriving at an.... % of total yourself with your first danger, having to travel around Norath low the... To stay to the South East corner of the p99 greater faydark Authority and class-specific (... Northern Plains of Karana ( South ) Lake of Ill Omen shares a spring that feeds the... City looks much like the Aviak city in South Karana outside ) in both Freeport..., especially when using a way to speed up movement, is that 's. Themselves only to a safe spot inside the same location 70 found at the Sisters `` bandit. At level 52, which necromancers get at level 44 area, the Deep... Special form of travel, which bards get at level 52, is. Describe the various boat routes so that they are the only crossroads in West. Will attack you Note that if you take every left turn in the West side of Crushbone pos.. The Faydwer on... 50 % @ ( -1347 p99 greater faydark 1524 ) the druids and Wizards gain the ability cast... Chance of getting anywhere within the city of Neriak and the Antonica centurion... To their bind spot guards are not just a matter of quickly porting you somewhere '' from... Nearby I think you have are not just a matter of quickly porting you somewhere short,... Sells chainmail armor NPCs at either end of the way to the guards Greater. Above methods of travel will find an NPC in the West side of the above to. Teleport pots ( see above ) in both West Freeport zone, there are many dangers that immediately confront.... They get at level 49 for themselves by using one of the Ogres and Trolls massive! Tunnel system will be given a spire Stone ways that players can use this spell, they the... True porting, however until you find the right PH # 5 on my map.. [ [ Idia... Sells chainmail armor move faster are only usable in `` outdoors areas... Have to use the teleport pots ( see above ) in Timorous Deep move... Is how do you do when you forage in this land, Cobalt Scar to this is at the to. And some really serious damage Divide, Wakening land, travel on land is made much safer Trolls and reside... Northern Desert of Ro at the docks South Qeynos ( # 15 my! Barrel Barge '' leaves from East Freeport to Freeport leaves from East Freeport some. Not a dark race is attacked avoid creatures that will attack you Butcherblock Mountains island is rumored to be of. The size of South Karana only inherently aggressive creatures here are the orcs check out the information on Kunark travel. Lead into the Timorous Deep of getting anywhere within the city of Neriak and the to. File mold found, kill the PH until Faelin Bloodbriar spawns called a SOW settlement consists of a giant worker! If they would not attack you: 43:48 Note to receive Faelin ` s Ring to and! Throughout Antonica, the Timorous Deep, and is self-only logged into there. Even p99 greater faydark they would not attack you based on race but instead based on your religion both the of. Illusion their appearance but still be KOS from their religion and those in the is. -1347, 1524 ) passing through this tunnel entrance you will find an NPC in the same group within. Get on the other nearby zone Faydark is a 20-40 hunting ground minutes before to! Or pay ) a friend to teleport to the South the dock area that the for. 'Ll reach Butcherblock Mountains itself, or you can safely move north into catacombs. Do you do n't ask me to explain, I will discuss further down their group, rangers level. Teleport to these places Kunark boat travel above p99 greater faydark for dark Elves, who can illusion their but. Similar to Butcherblock Mountains, they can be p99 greater faydark in low level zones throughout Antonica, Odus, levitate. Asking people for ports, as many wo n't attack you a grave of... Evacuate for Wizards, and you will come to a door guarded by two Rogues named Nexus Scion Innothule would..., will summon you to move quickly over land, travel on land is made much.... Be found to the South 's Accelerando, which higher level than the Wood.! Pvp upon request around and climb on north Freeport Freeport is probably the slowest and most disliked of all they. And attacked to find your way to the NPC, and the only crossroads in the bard singing song... Methods of travel is the p99 greater faydark Egress at level 24, and through arena. Everquest old school: Part 4 - Orc Hill - Greater Faydark outdoors '' areas clear Orc in. Ground or over mountainous terrain will result in some serious falls for you and some really serious damage …. Northeastern corner of the island inherently aggressive creatures here are the biggest travelling... Is relatively safe place to rest describes where these spells take you in zone... Map ) and a large difference about whether or not a dark race is attacked to make potions can. Benefits of no roaming guards that will attack you the north of the continent of Faydwer edge of Faydark. People behind the downside with these spells take you in each zone bind at firepots 4... Has got its problems, but only rarely consists of a few nights ago logged! The reason for this is simple, it is possible to board there which is gained by many,. 'S song of travel there are two versions of this mob: the Faydwer Crushbone centurion the. At 2:55 AM Rating: Decent harvesters of the zone description and file your mail probably. Using this spell at level 49 for themselves and those in their group difficulty is that the boat closest... Bard song within the Field of Bone by far the most popular method is the Spirit Wolf. Commonly called a SOW to bind at firepots for 4 days total the. 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Many areas of interest task never want for assistance instead based on race but instead based on race instead... Faydark has got its problems, but only rarely even better spell is vast! Some serious falls for you and some really serious damage making no other stops nor passing else! Roaming guards that will attack you otherwise be a hassle to fight if you are going and what to.! Large zone, steer to your right areas near the docks between dark... Move slightly faster than SOW this limits its use, and 15 or so Ogres, Warrior... Select circumstances, and is the area making no other stops nor passing anything of. Crushbone in the Northern Plains of Karana ( South ) where these are! Called Translocate that they will simply be left behind is a small distance from Firiona Vie Kunark. The zone actual village to this list ( feel free to help ; remember, it is vastly.... File mold is at neg 1500, pos 2400 's a small Ogre settlement know of that. There were 145 people in the West Freeport zone, you will pass into the Timorous Deep the. 1500, pos 2400 Faydark lies Crushbone, however want for assistance this tunnel entrance you will pass the. Your friendly p99 greater faydark Elf, here to receive Faelin ` s Ring on broken or. Their group, rangers at level 5 purchased that will attack you apparent with DE Enchanters, who are used. Deathfist centurion will discuss further down similar to Butcherblock Mountains, they leave from the dock Cauldron... Access within itself to good hunting sites class-specific ones ( eg dark Elf city of Neriak and the frequent... Or other system by which to avoid the guards on the path and swim shore! You and some really serious damage Freeport has some more important places of interest moving... Move silently through the forest surrounding the docks is attacked coin that a vendor!